In journalism school, aspiring reporters are taught to answer the five Ws -- Who, What, Where, When and Why -- in any news article they write. As Robert and I begin this designer’s diary about our upcoming board game, Penny Press, tackling the five Ws seemed a perfectly appropriate place to start.
WHO: Robert Dijkman Dulkes works as a computer programmer by day, but by night (and weekends, too) he’s an avid gamer and board member of the Green Mountain Gamers. Robert’s background in art education has proved valuable as he and Matt have begun designing games together, and he has two last names, which is kind of fancy.
Matt Golec (www.mattgolec.com) only has one last name, but he pulls his weight in game design all the same. Matt’s background in newspapers and his flexible schedule as a stay-at-home dad have helped move Penny Press forward, and he’s the ‘I’ in most of these designer diary entries.
WHAT: Penny Press is a Euro-style board game about newspaper barons competing for readers in late 19th century New York City. Penny Press was a finalist in the Cards Against Humanity's Tabletop Deathmatch at Gen Con 2013, and was selected to participate in the 2013 Boston Festival of Indie games.
Penny Press is being published by Asmadi Games.
WHERE: While Robert and I live and play games in the Upper Valley region of Vermont and New Hampshire, we’ll be posting these designer diary entries for world-wide consumption at Facebook and the ‘news’ forum of the game’s BoardGameGeek page.
WHEN: We’ll be posting entries about once per week, with a higher frequency possible as we get closer to publication and the video series that came out of the Tabletop Deathmatch.
WHY: We’ll cover the ‘Why’ of why we designed a game in the next entry, but as to why this designer’s diary? We’re hoping to tease out the planning, philosophy and choices that went into making Penny Press, both for ourselves and for anyone else interested in the game design process.
Thanks for reading. If you find these entries of interest, please help us by sharing them on Facebook, Twitter or other social media so people can learn about our game in the runup to its publication (and likely Kickstarter). We can’t succeed without you!
WHO: Robert Dijkman Dulkes works as a computer programmer by day, but by night (and weekends, too) he’s an avid gamer and board member of the Green Mountain Gamers. Robert’s background in art education has proved valuable as he and Matt have begun designing games together, and he has two last names, which is kind of fancy.
Matt Golec (www.mattgolec.com) only has one last name, but he pulls his weight in game design all the same. Matt’s background in newspapers and his flexible schedule as a stay-at-home dad have helped move Penny Press forward, and he’s the ‘I’ in most of these designer diary entries.
WHAT: Penny Press is a Euro-style board game about newspaper barons competing for readers in late 19th century New York City. Penny Press was a finalist in the Cards Against Humanity's Tabletop Deathmatch at Gen Con 2013, and was selected to participate in the 2013 Boston Festival of Indie games.
Penny Press is being published by Asmadi Games.
WHERE: While Robert and I live and play games in the Upper Valley region of Vermont and New Hampshire, we’ll be posting these designer diary entries for world-wide consumption at Facebook and the ‘news’ forum of the game’s BoardGameGeek page.
WHEN: We’ll be posting entries about once per week, with a higher frequency possible as we get closer to publication and the video series that came out of the Tabletop Deathmatch.
WHY: We’ll cover the ‘Why’ of why we designed a game in the next entry, but as to why this designer’s diary? We’re hoping to tease out the planning, philosophy and choices that went into making Penny Press, both for ourselves and for anyone else interested in the game design process.
Thanks for reading. If you find these entries of interest, please help us by sharing them on Facebook, Twitter or other social media so people can learn about our game in the runup to its publication (and likely Kickstarter). We can’t succeed without you!